Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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{{Note|This article (and its subpages) was originally written for {{Dota2|4}}, but they also applies to all other {{src2|4}} games.}}
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.



Revision as of 03:39, 23 May 2024

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Note.pngNote:This article (and its subpages) was originally written for Dota 2 Dota 2, but they also applies to all other Source 2 Source 2 games.

Geometry construction in Hammer 5.x Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


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