Source 2/Docs/Level Design/Basic Construction: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Updated link to avoid redirect, after moving one (or more) of these page to Source 2/Docs.)
(Updated link to avoid redirect, after moving one (or more) of these page to Source 2/Docs. Also other changes like adding link to Hammer page.)
Line 1: Line 1:
{{langsp}}
{{langsp}}


Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing.
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing.

Revision as of 03:35, 23 May 2024

English (en)中文 (zh)Translate (Translate)

Geometry construction in Hammer 5.x Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


Next: Prefabs and Instances