Shaders in Sprites\: Difference between revisions
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The following shaders are more or less exclusively used for this folder: | The following shaders are more or less exclusively used for this folder: | ||
===Sprite=== | === [[Sprite (shader)|Sprite]] === | ||
* Used in numerous materials. | * Used in numerous materials. | ||
* | * |
Revision as of 10:24, 21 May 2024
The Sprites\
folder of Source Materials.gcf
contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmt
material. - Refract_DX60 is used for the
heatwave.vmt
material (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt
- Not found in released mod code.