Shaders in Sprites\: Difference between revisions
		
		
		
		
		
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m (Oops. Double heading removed.)  | 
				SirYodaJedi (talk | contribs)  m (→Sprite)  | 
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The following shaders are more or less exclusively used for this folder:  | The following shaders are more or less exclusively used for this folder:  | ||
===Sprite===  | === [[Sprite (shader)|Sprite]] ===  | ||
* Used in numerous materials.  | * Used in numerous materials.  | ||
*  | *  | ||
Revision as of 09:24, 21 May 2024
The Sprites\ folder of Source Materials.gcf contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
 - Refract is used for the 
heatwave.vmtmaterial. - Refract_DX60 is used for the 
heatwave.vmtmaterial (as a fallback shader for the Refract shader). - Subrect is used for the 
fire_floor_subrect.vmtmaterial. 
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
 
predator
- Used in only one material: 
predator.vmt - Not found in released mod code.