Glowing textures (GoldSrc): Difference between revisions

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m (→‎Entity lighting: minlight also works)
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* Texture rendermode (brushes only)
* Texture rendermode (brushes only)
* Additive rendermode
* Additive rendermode
* {{code|_minlight}} KV (brushes only)


== [[Custom renderer]]s ==
== [[Custom renderer]]s ==
* Fullbright rendermode
* Fullbright rendermode
{{modernConfirm|Is it possible to reimplement {{quake}}-style fullbright texels? This was in the early alpha builds of {{hl1}}, and such textures were flagged in the WAD with an {{code|~}}.}}
{{modernConfirm|Is it possible to reimplement {{quake}}-style fullbright texels? This was in the early alpha builds of {{hl1}}, and such textures were flagged in the WAD with an {{code|~}}.}}

Revision as of 18:54, 20 May 2024

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Brush textures

Icon-Important.pngImportant:These are the only methods that will create actual lighting, instead of just simulating it!

MDL textures

  • Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
  • Fullbright rendermode (only in Sven Co-op) (also in FTECodename: Loop)

Entity lighting

  • Texture rendermode (brushes only)
  • Additive rendermode
  • _minlight KV (brushes only)

Custom renderers

  • Fullbright rendermode
Confirm:Is it possible to reimplement Quake-style fullbright texels? This was in the early alpha builds of Half-Life, and such textures were flagged in the WAD with an ~.