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Monster puma: Difference between revisions

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{{this is a|e0|name=monster_puma|game=Wanted|engine=1}} This creates a hostile puma NPC.
{{this is a|point entity|name=monster_puma|game=Wanted|engine=GoldSrc}} This creates a hostile puma NPC.
{{NPCNote}}
{{NPCNote}}



Revision as of 20:40, 17 May 2024

monster_puma
Wantedhl-puma.png
TypePoint entity
EngineGoldSrc
AvailabilityWANTED! WANTED!
 

monster_puma is a point entity available in WANTED! WANTED!.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{Wanted}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to WANTED! .
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This creates a hostile puma NPC.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.