Game coopmission manager: Difference between revisions
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Important:This is a preserved entity in
.
If the game has round restart mechanics this entity may not behave as expected:
Tip:To relay this entity's outputs in VScript, you can either create outputs with
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{{lang|game coopmission manager}}{{back|Creating a Co-op Strike Map}} | {{lang|game coopmission manager}}{{back|Creating a Co-op Strike Map}} | ||
{{this is a| | {{this is a|point entity|game=Counter-Strike: Global Offensive|name=game_coopmission_manager}} | ||
{{preservedEnt|game_coopmission_manager}} | {{preservedEnt|game_coopmission_manager}} | ||
{{code class|CGameCoopMissionManager|maprules.h}} | {{code class|CGameCoopMissionManager|maprules.h}} |
Revision as of 18:51, 17 May 2024


game_coopmission_manager
is a point entity available in Counter-Strike: Global Offensive.


If the game has round restart mechanics this entity may not behave as expected:
|
Entity description
An entity that keeps track of the coop wave/phase and fires outputs when players complete them.
See List of CS:GO Script Functions for Co-op related VScript functions.

RunScriptCode
for this entity or use ConnectOutput("...","...")
in this entity's script scope.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
- OnMissionCompleted
- Called when the mission is completed.
- OnRoundLostKilled
- Called when the round is lost and the players are killed.
- OnRoundLostTime
- Called when the round is lost because time ran out.
- OnRoundReset
- Called when the round resets.
- OnSpawnsReset
- Called right before the level restarts, so the spawns can be set up.
- OnWaveCompleted
- Called when the players kill all enemies in this wave/section.
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.