Game round win: Difference between revisions

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{{lang|Game round win}}
{{lang|Game round win}}
[[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]]
[[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]]
{{This is a|name=game_round_win|e0|game=Team Fortress 2}} It is also avaible in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
{{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also avaible in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.


==Keyvalues==
==Keyvalues==

Revision as of 17:27, 17 May 2024

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Entity icon by ficool2.

game_round_win is a point entity available in Team Fortress 2 Team Fortress 2. It is also avaible in Black Mesa Black Mesa. In Team Fortress 2 Team Fortress 2 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In Black Mesa Black Mesa triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.

Keyvalues

Force map reset (force_map_reset) <boolean>
Force the map to reset during the force respawn after the round is over.
Icon-Bug.pngBug:If this is set to False and TeamNum is nonzero, the RoundWin input often causes crashes. It is best practice to have this set to True unless you have a reason not to.  [todo tested in ?]
Switch teams on map win? (switch_teams) <boolean>
Switch the teams when the game is going to be reset.
Note.pngNote:This overrides the setting in any team_control_point_master entity.
TeamNum:
Initial Team (TeamNum, or teamnumber Counter-Strike: Global Offensive) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator, Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2, Survivors Left 4 Dead seriesLeft 4 Dead series, Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Marines (Team-based game modes only) Black Mesa
  • 3: BLU/Robots Team Fortress 2, Infected Left 4 Dead seriesLeft 4 Dead series, Counter-Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Scientists (Team-based game modes only) Black Mesa
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Inputs

RoundWin
Tell the game rules the round is over.
SetTeam <integerRedirectInput/integer>
Changes the entity's team.


Outputs

OnRoundWin
Sent when the entity tells the game rules the round is over.