Pre-Fortress 2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (→‎References: fixed capitalization)
Line 45: Line 45:


==References==
==References==
* {{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's Youtube Video (The Team Fortress We Almost Got)}}
* {{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's YouTube Video (The Team Fortress We Almost Got)}}
* [https://prefortress.com/ Pre-fortress 2 official website]
* [https://prefortress.com/ Official Website]

Revision as of 07:04, 8 May 2024

English (en)Español (es)Русский (ru)Українська (uk)中文 (zh)Translate (Translate)

Pre-Fortress 2 Pre-Fortress 2 is a free mod that attempts to recreate the visual aesthetic of Valve Valve's 2006 beta version of Team Fortress 2 Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2. Its gameplay mechanics takes cues from Team Fortress 2's predecessors, Qtf-16px.png Quake Team Fortress and Team Fortress Classic Team Fortress Classic.

Features

  • Different grenade variations given depending on which class is chosen (like Team Fortress 2's predecessors Quake Team Fortress and Team Fortress Classic).
  • Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
  • Beta Team Fortress 2 sound effects.
  • Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
  • The Engineer can now repair teammates' armor by hitting a teammate with his wrench.
  • The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
  • The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
  • The Heavy now has a lead pipe as his melee weapon.
  • The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
  • The Demoman now has dynamite as his throwable item.
  • The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
  • The Sniper now has a club as his melee weapon.
  • The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
  • The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.[1]

Used Assets

Requirements

See also

External links

References