Ambient fmodstream (GoldSrc): Difference between revisions
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Important:This entity is same to ambient_generic
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{{this is a|name=ambient_fmodstream|e0|engine=gldsrc|game=Cry of Fear}} | {{this is a|name=ambient_fmodstream|e0|engine=gldsrc|game=Cry of Fear|game1=sohl}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as .[[mp3]], .[[wma]], and .[[ogg]]. | ||
{{important|This entity is same to {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}}} | {{important|This entity is same to {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}}} | ||
Revision as of 02:11, 18 March 2024
ambient_fmodstream
is an e0 available in Cry of Fear and
Spirit of Half-Life.

- The {{{game1}}} parameter is inconsistent with the name defined by the {{sohl}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Spirit of Half-Life.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A specialized FMOD audio player within the game environment, designed to play audio files in formats such as .mp3, .wma, and .ogg.

Keyvalues
- File Name ([todo internal name (i)]) <string>
- Specifies the relative path to the audio file within the
spirit\
Flags
- Remove on fire : [1]
- Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event