Template:Archived Page History/Newbspguy/en: Difference between revisions
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Warning:The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.
(Cleanup. Add more details about new features. Need English language check.) |
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[[newbspguy]] is a tool that allows view and edit {{gldsrc|4}} maps without decompiling. | [[newbspguy]] is a tool that allows view and edit {{gldsrc|4}} maps without decompiling. | ||
Supported 2BSP, BSP2, 29, 30, {{ | Supported 2BSP, BSP2, 29, 30, {{hlbs|4|nt=1}} and {{xash|4}} (bsp30ex) map formats. | ||
Also supports converting between these formats! | Also supports converting between these formats! |
Revision as of 12:13, 8 March 2024
newbspguy is a
bspguy fork supported by UnrealKaraulov.
About
newbspguy is a tool that allows view and edit GoldSrc maps without decompiling.
Supported 2BSP, BSP2, 29, 30, Blue Shift and
Xash3D (bsp30ex) map formats.
Also supports converting between these formats!
Can export and import, WAD, LIT, and RAD files (for rerun rad.exe), BSP models (prefabs), and more.
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Hammer 3.x)
Minimal System requirements
- OS: Microsoft Windows XP or ubuntu latest
- CPU: 2.0 GHz dual core processor
- RAM: 2048MB
- Video Card: 512MB with Opengl 3.2 support.
Setup
- Download newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (Or start empty window with GUI)
- Click File->Settings
- Enter the game directory in the General tab
Tip:For Half-Life 1, select the directory with the hl.exe file
- Enter the relative or full path to fgd files in FGDs tab
- Enter mod directories in the Asset Paths tab
- Click File->Open
- Select Goldsource bsp map file
Features
This fork has all the features of the original BSPGuy. As well as their new ones.
Newbspguy Features
- Texture Rotation
- Face Editor Update (Better texture support, verts manual editor, etc, ```but without texture browser```)
- Export map to .obj including all textures, separates by groups, with true polygons and normals
- Export wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp (Currently only one mode - import as a new entity outside the map)
- Render bsp and mdl models, also spr sprites
- Full support for the "angle" and "angles" keyvalue
- Renders ents and models using these key values
- Full-featured LightMap Editor
- Sorting by fgd flags
- Added "undo/redo" for any manipulation (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
- Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
- WAD Unpacker/Packer
- Merge widget for merge
Sven Co-op (
GoldSrc) maps
- Full-featured PVS Editor
- Export map to smd
- Protect map against decompile
- Export .bsp in .map format using face-to-brush two strategies
Todo
- Assets browser (textures, etc)
- Prefabs library
- Decals drawing
Bugs

- ```Please do report all found bugs to author github repository.```