This article's documentation is for the "GoldSrc" engine. Click here for more information.

Bb spawn zombie: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{infotable
|[[monster_zombie]]
|img=[[File:brainbread-zombie1.png|300px]]
|type=e0
|engine={{gldsrc}}
|in= {{bb|4}}
}}
{{this is a|point|<!--sprite=1-->|name=bb_spawn_zombie|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{this is a|point|<!--sprite=1-->|name=bb_spawn_zombie|engine=gldsrc|game=BrainBread}} Which creates monster spawner.
{{tip|Set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}
{{tip|Set quite a few around, and set the amount of live children to 3 at the maximum.}}{{basedEnt|monstermaker}}

Revision as of 03:21, 5 March 2024

bb_spawn_zombie is a point available in BrainBread BrainBread.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Which creates monster spawner.

Tip.pngTip:Set quite a few around, and set the amount of live children to 3 at the maximum.
Bb spawn zombie is based on monstermaker entity. Therefore, much of the documentation pertaining to monstermaker may also apply to Bb spawn zombie.


Key Values

Target On Release (target) <string>
Monster to spawn (monstertype) <string>
Class of all NPCs spawned by this entity.
Childrens' Name (netname) <string>
Targetname of all NPCs spawned by this entity.
Max live children (m_imaxlivechildren) <string>
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).
Number of Monsters (monstercount) <string>
The maximum number of entities to spawn (0, -1 no limit).
Minimum respawn delay (mindelay) <string>
if delay is -1, new monster will be made when last monster dies.
Maximum respawn delay (maxdelay) <string>
Delay is how often (seconds) a new monster will be dookied out.

Flags

Start ON : [1]
Cyclic : [4]
MonsterClip : [8]