Env sporeexplosion: Difference between revisions
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
{{Ent not in fgd}} | |||
{{CD2|SporeExplosion|file1=smoke_trail.cpp}} | |||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{this is a|name=env_sporeexplosion|e0}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | {{this is a|name=env_sporeexplosion|e0}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Spawn Rate (as percentage) | {{KV Targetname}} | ||
{{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Revision as of 06:50, 18 February 2024
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January 2024
January 2024
SporeExplosion defined in smoke_trail.cpp
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env_sporeexplosion is an e0 available in all
Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn Rate (as percentage) (spawnrate) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.