Env sporeexplosion: Difference between revisions
Jump to navigation
Jump to search

Thunder4ik (talk | contribs) m (→top: clean up, added underlinked tag) |
(-added class hierarchy, cleanup, nofgd) |
||
Line 1: | Line 1: | ||
{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
{{Ent not in fgd}} | |||
{{CD2|SporeExplosion|file1=smoke_trail.cpp}} | |||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{this is a|name=env_sporeexplosion|e0}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | {{this is a|name=env_sporeexplosion|e0}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Spawn Rate (as percentage) | {{KV Targetname}} | ||
{{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Revision as of 07:50, 18 February 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024


![]() |
---|
SporeExplosion defined in ![]() smoke_trail.cpp
|
env_sporeexplosion
is an e0 available in all Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn Rate (as percentage) (spawnrate) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.