Svengine: Difference between revisions
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Tip:The SDK for this branch has been released and is available under the "Tools" category on Steam, if Sven Co-op is downloaded.
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{{cleanup|make a table of comparison vanilla goldsrc and svenengine (like on {{goldsrc|4}} page) to improve quality, make a little standalone)}} | |||
{{svengine|4}} is a third-party {{GoldSrc|4}} branch using licenced code. It is a modified version of the {{GoldSrc|1}} engine that was introduced around version 5.0 of {{svencoop|4}} and has enhancements such as allowing larger levels, higher entity limit, Hor+ FOV support, improved audio via FMOD and increased engine limitations. | {{svengine|4}} is a third-party {{GoldSrc|4}} branch using licenced code. It is a modified version of the {{GoldSrc|1}} engine that was introduced around version 5.0 of {{svencoop|4}} and has enhancements such as allowing larger levels, higher entity limit, Hor+ FOV support, improved audio via FMOD and increased engine limitations. | ||
Revision as of 09:38, 7 February 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
make a table of comparison vanilla goldsrc and svenengine (like on
GoldSrc page) to improve quality, make a little standalone)
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Svengine is a third-party
GoldSrc branch using licenced code. It is a modified version of the GoldSrc engine that was introduced around version 5.0 of
Sven Co-op and has enhancements such as allowing larger levels, higher entity limit, Hor+ FOV support, improved audio via FMOD and increased engine limitations.
Features
Feature list from the Sven Co-op official website
- Engine
- New game and server launchers for improved functionality.
- Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more.
- Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more.
- Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more.
- Various engine settings and log improvements.
- Tools
- Custom fork of ZHLT 3.4 map compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
Availability

External links
- Svengine in the Sven Co-op Wiki
- Sven Co-op - the official website