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Item health (GoldSrc): Difference between revisions

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m (Minor fix)
m (β†’β€Žtop: clean up, added orphan tag)
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{{Orphan|date=January 2024}}
{{this is a|e0|name=item_health|<!--sprite=1-->|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the healthpack.
{{this is a|e0|name=item_health|<!--sprite=1-->|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the healthpack.



Revision as of 22:45, 21 January 2024

item_health is an e0 available in Deathmatch Classic Deathmatch Classic.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This entity is used to create the healthpack.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

Rotten : [1]
If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
Megahealth : [2]
If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP goes beyond 100 HP (the max. limit being 250 HP).
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.