Item health (GoldSrc): Difference between revisions
		
		
		
		
		
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{{Orphan|date=January 2024}}  | |||
{{this is a|e0|name=item_health|<!--sprite=1-->|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the healthpack.  | {{this is a|e0|name=item_health|<!--sprite=1-->|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the healthpack.  | ||
Revision as of 21:45, 21 January 2024
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January 2024
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January 2024
item_health  is an   e0  available in 
 Deathmatch Classic.
- The 
{{{engine}}}parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the{{{engine}}}parameter toGoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page. 
This entity is used to create the healthpack.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
Flags
- Rotten : [1]
 - If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
 
- Megahealth : [2]
 - If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP goes beyond 100 HP (the max. limit being 250 HP).
 
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.