Rt WaterReflection: Difference between revisions
Jump to navigation
Jump to search
(added a bit more info and an example.) |
SirYodaJedi (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:{{mono|_rt_WaterReflection}}}} | |||
{{stub}}{{screenshot}}<br> | {{stub}}{{screenshot}}<br> | ||
'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br> | '''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br> |
Revision as of 13:23, 18 January 2024

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better.
$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1