Template:Archived Page History/Newbspguy/en: Difference between revisions
Jump to navigation
Jump to search
Warning:The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.
Bug:When editing a bsp file, newbspguy may crash without any reasons. [todo tested in ?]
Bug:When editing a bsp file, changes may not be saved, even if you force a save. [todo tested in ?]
Thunder4ik (talk | contribs) m (→About: clean up, replaced: {{goldsrc → {{gldsrc (2)) |
m (→External links) |
||
Line 60: | Line 60: | ||
* [https://github.com/UnrealKaraulov/newbspguy GitHub Repository] | * [https://github.com/UnrealKaraulov/newbspguy GitHub Repository] | ||
* [https://twhl.info/wiki/page/Tutorial%3A_Editing_Compiled_BSPs_With_newbspguy%3A_The_Basics Editing Compiled BSPs with NewBSPguy tutorial] |
Revision as of 23:54, 12 January 2024
newbspguy is a
bspguy fork supported by UnrealKaraulov.

About
newbspguy is a map viewer and editor that allows viewing and editing of GoldSrc maps without decompiling, and can merge
Sven Co-op (
GoldSrc) maps.
Supported 2BSP, BSP2, 29, 30, and Xash3D (bsp30ex) map formats.
Also supports converting between these formats!
Can export and import, WAD, LIT, and RAD files (for rerun rad.exe), BSP models (prefabs), and more.
Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Hammer 3.x)
System requirements
- OS: Microsoft Windows 7 or ubuntu latest
- CPU: 2.0 GHz dual core processor
- RAM: 2048MB
- Video Card: 1024MB with Opengl 3.3 support.
Setup
- Download newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (Or start empty window with GUI)
- Click File->Settings
- Enter the game directory in the General tab
Tip:For Half-Life 1, select the directory with the hl.exe file
- Enter the relative or full path to fgd files in FGDs tab
- Enter mod directories in the Asset Paths tab
- Click File->Open
- Select Goldsource bsp map file
Features
This fork has all the features of the original BSPGuy. As well as their new ones.
Newbspguy Features
- Texture Rotation
- Face Editor Update (Better texture support, verts manual editor, etc, but without texture browser)
- Export obj, wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp (Currently only one mode - import as a new entity outside the map)
- Render bsp models
- Render mdl models
- Full support for the "angle" and "angles" keyvalue.
- Renders ents and models using these key values.
- Full-featured LightMap Editor.
- Sorting by fgd flags.
- Added "undo/redo" for any manipulation. (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
- Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
- WAD Unpacker/Packer
Bugs

