This article relates to the game "Counter-Strike: Global Offensive". Click here for more information.

$layertint1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Preparing page for move. This action was perfomed by a bot under supervision.)
Line 1: Line 1:
{{lang|$layertint1}}{{CSGO topicon}}
{{langsp}}
{{CSGO topicon}}
{{stub}}
{{stub}}
{{Shaderparam|$layertint1|game=Counter-Strike: Global Offensive|shader1=WorldVertexTransition}} It allows for the individual tinting of a layer.
{{Shaderparam|$layertint1|game=Counter-Strike: Global Offensive|shader1=WorldVertexTransition}} It allows for the individual tinting of a layer.
Line 6: Line 7:
{{MatParam|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParam|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParam|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}
{{MatParam|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}
[[Category:Shader parameters|l]]

Revision as of 13:55, 11 January 2024

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Template:Shaderparam It allows for the individual tinting of a layer.

Parameters and Effects

$layertint1 $layertint2