File:Static prop bumpmaps.png: Difference between revisions

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== Summary ==
== Summary ==
Comparison of real normal maps (left) vs [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc|"baked"]] normal maps (right) on static props in {{src13|4.1}} (some vanilla jeeps from {{dods|2}}) (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}}, enabled in [[VRAD]] of course). Note the difference in lighting on the jeep which is partially underneath the bridge.
Comparison of real normal maps (left) vs [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc|"baked"]] normal maps (right) on [[prop_static|static props]] in {{src13|4.1}} (some vanilla jeeps from {{dods|2}}) (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}}, enabled in [[VRAD]] of course). Note the difference in lighting on the jeep which is partially underneath the bridge.


This lighting restriction was removed in {{csgo|2}}, and as such does not apply to games using the {{csgobranch|4.1}} or {{strata|4.1}}.
This lighting restriction was removed in {{csgo|2}}, and as such does not apply to games using the {{csgobranch|4.1}} or {{strata|4.1}}.

Revision as of 10:07, 11 January 2024

Summary

Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 Source 2013 (some vanilla jeeps from Day of Defeat: Source Day of Defeat: Source) (with -StaticPropLighting and -StaticPropPolys, enabled in VRAD of course). Note the difference in lighting on the jeep which is partially underneath the bridge.

This lighting restriction was removed in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, and as such does not apply to games using the CS:GO engine branch CS:GO engine branch or Strata Source Strata Source.

File history

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Date/TimeThumbnailDimensionsUserComment
current13:41, 6 January 2024Thumbnail for version as of 13:41, 6 January 20241,920 × 1,080 (2.23 MB)SirYodaJedi (talk | contribs)Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}}, of course). Note the lighting on the jeep which is partially underneath the bridge.

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