Tf logic raid: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{code class|CRaidLogic|tf_raid_logic.cpp}}
{{code class|CRaidLogic|tf_raid_logic.cpp}}


== See Also ==
== See also ==
*{{ent|tf_logic_boss_battle}}
*{{ent|tf_logic_boss_battle}}
*{{ent|tf_logic_mann_vs_machine}}
*{{ent|tf_logic_mann_vs_machine}}

Revision as of 02:04, 9 January 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

tf_logic_raid is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.

C++ In code, it is represented by theCRaidLogicclass, defined in thetf_raid_logic.cppfile.

See also