Blob element: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
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{{lang}}{{Ent not in fgd|nolink=1}} | {{lang}}{{Ent not in fgd|nolink=1}} | ||
{{this is a|e0|series=Half-Life 2|name=blob_element}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | {{this is a|e0|series=Half-Life 2|name=blob_element}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. |
Revision as of 07:12, 8 January 2024


blob_element
is an e0 available in Half-Life 2 series. These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
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Keyvalues

Outputs

Inputs
