Tf projectile spelltransposeteleport: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 Warning:
Warning:
 In code, it is represented by the
	 In code, it is represented by the
 Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
 Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
 Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
		
	
| m (Added {{lang}}.) | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
| Line 1: | Line 1: | ||
| {{lang|Tf projectile spelltransposeteleport}} | {{lang|Tf projectile spelltransposeteleport}}{{this is a|e0|game=tf2|name=tf_projectile_spelltransposeteleport}} | ||
| {{tf2  | |||
| {{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}} | {{code class|CTFProjectile_SpellTransposeTeleport|tf_weapon_spellbook.cpp}} | ||
Revision as of 09:35, 7 January 2024

 
tf_projectile_spelltransposeteleport  is an   e0  available in  Team Fortress 2.
 Team Fortress 2.
 Warning:
Warning:
- The {{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
 If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
 In code, it is represented by the
	 In code, it is represented by theCTFProjectile_SpellTransposeTeleportclass, defined in thetf_weapon_spellbook.cppfile.
Entity Description
It stores up to 5 vectors of its position every 3.3 ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit.
Keyvalues
 Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Inputs
 Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Outputs
 Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history






















