Prop vehicle: Difference between revisions

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== See Also ==
== See also ==
* {{ent|prop_vehicle_driveable}} — A player-drivable vehicle.
* {{ent|prop_vehicle_driveable}} — A player-drivable vehicle.
* [[Vehicles (modeling)]] — An article on how to create a vehicle model.
* [[Vehicles (modeling)]] — An article on how to create a vehicle model.

Revision as of 02:39, 6 January 2024

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Template:Base point It is a vehicle model that can be driven via inputs. In code it is represented by class CPropVehicle, defined in vehicle_base.cpp.

Keyvalues

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Flags

Always Think (Run physics every frame) : [1] (in all games since Half-Life 2: Episode One)

Inputs

BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
Steer <floatRedirectInput/float>
Steer the vehicle +/-1
Throttle <floatRedirectInput/float>
Throttle +/-1

Outputs

See also