Shadow (shader): Difference between revisions
		
		
		
		
		
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 Warning:Using these shaders for other purposes or modifying the VMTs used by the shadow manager may yield unexpected results.
Warning:Using these shaders for other purposes or modifying the VMTs used by the shadow manager may yield unexpected results.
		
	
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| {{ | {{this is a|pixel shader|name=Shadow}} It is the shader used by dynamic render-to-texture shadows and requires the <code>Shadow</code> proxy to function. A variant of this shader, '''<code>ShadowModel</code>''', is used to cast shadows on models and requires the <code>ShadowModel</code> proxy instead. | ||
| The shadow manager draws from <code>decals/rendershadow.vmt</code> and <code>decals/rendermodelshadow.vmt</code> for its shadows. | The shadow manager draws from <code>decals/rendershadow.vmt</code> and <code>decals/rendermodelshadow.vmt</code> for its shadows. | ||
Revision as of 17:35, 5 January 2024

 
Shadow  is a   Pixel shader  available in all  Source games. It is the shader used by dynamic render-to-texture shadows and requires the
 Source games. It is the shader used by dynamic render-to-texture shadows and requires the Shadow proxy to function. A variant of this shader, ShadowModel, is used to cast shadows on models and requires the ShadowModel proxy instead.
The shadow manager draws from decals/rendershadow.vmt and decals/rendermodelshadow.vmt for its shadows.
 Warning:Using these shaders for other purposes or modifying the VMTs used by the shadow manager may yield unexpected results.
Warning:Using these shaders for other purposes or modifying the VMTs used by the shadow manager may yield unexpected results.Example
"Shadow"
{
//	"$basetexture" "Decals/simpleshadow"
	"$no_fullbright" 1
	"$decal" 1
	"%noToolTexture" 1
	"Proxies"
	{		
		"Shadow"
		{
		}
	}
}
"ShadowModel"
{
	"$decal" 1
	"$model" 1
	"$no_fullbright" 1
	"%noToolTexture" 1
	"Proxies"
	{		
		"ShadowModel"
		{
		}
	}
}
See also
- Dynamic shadows, which use these shaders.
- shadow_control, which is used to change the color of shadows loaded by the shadow manager.
























