Rt WaterReflection: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Stub)
(added a bit more info and an example.)
Line 1: Line 1:
{{stub}}
{{stub}}{{screenshot}}<br>
'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for real-time reflections.
'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.<br>
Its most common use is in in [[Water_(shader)|Water]] materials, which causes the water to reflect the world around it, similar to [[env_cubemap]], but better.


{{todo|Add [[VMT]] example of this.}}
<source>
$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1
</source>

Revision as of 05:04, 5 January 2024

Stub

This article or section is a stub. You can help by expanding it.

Nuvola apps ksnapshot.png
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.


_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better.

$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1