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Template:Archived Page History/Func illusionary/en: Difference between revisions

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{{CD|CFuncIllusionary|file1=bmodels.cpp}}
{{CD|CFuncIllusionary|file1=bmodels.cpp}}
{{entity|func_illusionary|type=e2}} It's a brush entity that has no collision.
{{this is a|e2|name=func_illusionary}} It's a brush entity that has no collision.
{{warning|In {{css|4}} [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}}
{{warning|In {{css|4}} [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}}



Revision as of 14:12, 4 January 2024

Flag-white.pngEnglish (en)
C++ Class hierarchy
CFuncIllusionary
CBaseEntity
C++ bmodels.cpp

func_illusionary is an e2 available in all Source Source games. It's a brush entity that has no collision.

Warning.pngWarning:In Counter-Strike: Source Counter-Strike: Source parenting this entity to another can break your map.

Originally added as a legacy entity from GoldSrc GoldSrc for backwards compatibility, Valve has also used it in Source games (such as Half-Life 2 Half-Life 2 or Counter-Strike: Global Offensive Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.

Note.pngNote:This entity doesn't work inside func_instance, because it won't be rotated correctly.
Warning.pngWarning:This entity counts toward the number of max edicts. Consider using a %CompileNonSolid material on an func_detail instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also