BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
Thunder4ik (talk | contribs) m (clean up, replaced: External Links → External links, {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (clean up, replaced: {{goldsrc → {{gldsrc (2)) |
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources for {{ | {{warning|New versions of this decompiler create sources for {{gldsrc|4}} without geometry!}} | ||
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== Support == | == Support == | ||
* {{ | * {{gldsrc|4}} | ||
** {{hl|4}} (Bad) | ** {{hl|4}} (Bad) | ||
** {{hlbs|4}} (Bad) | ** {{hlbs|4}} (Bad) |
Revision as of 13:22, 4 January 2024
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.