Trigger upgrade laser sight: Difference between revisions
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{{CD|CTriggerUpgradeLaserSight}} | {{CD|CTriggerUpgradeLaserSight}} | ||
{{ | {{this is a|e2|name=trigger_upgrade_laser_sight|series=Left 4 Dead}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 13:13, 4 January 2024


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CTriggerUpgradeLaserSight |
trigger_upgrade_laser_sight
is an e2 available in Left 4 Dead series. The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.