Info spawn manager: Difference between revisions

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{{Entity|info_spawn_manager|type=e0|game=Synergy}} It manages the player spawn locations.
{{this is a|e0|name=info_spawn_manager|game=Synergy}} It manages the player spawn locations.


==Entity description ==
==Entity description ==

Revision as of 11:18, 4 January 2024

info_spawn_manager is an e0 available in Synergy Synergy. It manages the player spawn locations.

Entity description

This entity is used to update checkpoints (info_player_coop) as the map progresses, players killed will respawn at the currently active checkpoint if static spawning is enabled (see info_global_settings). Also can regroup players using MovePlayers and TeleportPlayers Inputs.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ClearCheckPoint
Clears the current checkpoint entity. (Typically not used)
MovePlayers
Move all players to the !activator position. (Often fired by a trigger.)
SetCheckPoint <string>
Enables the named info_player_coop as the current checkpoint entity and disables all others.
TeleportPlayers <string>
Teleport all players immediately to the specified info_teleport_destination entity, regardless of free move area.


Outputs

See also