Dod camera (GoldSrc): Difference between revisions
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{{ | {{this is a|point|<!--sprite=1-->|name=dod_camera|engine=gldsrc|game=Day of Defeat}} This entity is a special version of the [[trigger_camera_(GoldSrc)|trigger_camera]] entity for Day of Defeat. It is used to create cineastic cutscenes where the camera takes over the view of players. | ||
==Key Values== | ==Key Values== |
Revision as of 08:16, 4 January 2024
dod_camera
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity is a special version of the trigger_camera entity for Day of Defeat. It is used to create cineastic cutscenes where the camera takes over the view of players.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- Target Path.
- Acceleration units/sec^2 (acceleration) <string>
- Stop Deceleration units/sec^2 (deceleration) <string>
- Path Corner (moveto) <string>
- Name of the first path_corner entity to make the camera move.
- Zoom FOV (zoomlevel) <integer>
- Set camera zoom.
- dod_camera View (cam_overlay) <choices>
Value Description 0 normal 1 Scope (20) 2 Binoculars (50) 3 Widescreen (110)
- dod_camera Fade (cam_fade) <choices>
Value Description 0 normal 1 black (instant fade out) 2 fast fade out (2 sec) 3 fast fade in (2 sec) 4 slow fade out (4 sec) 5 slow fade in (4 sec)
- Subtitle (subtitle) <integer>
- Killtarget (killtarget) <targetname>
- Delay before trigger (delay) <string>
- Delay before trigger in seconds
- Team that is bound to (teambound) <choices>
- Determines which team the camera scene is for.
Value Description 0 Allies 1 Axis 2 Both
- Hold time (wait) <integer>
- Trigger on End (triggerend) <integer>
- Trigger to start the camera scene.
- Trigger on Start (triggerstart) <integer>
- Trigger to end the camera scene.
- Initial Speed (speed) <integer>
- Speed of the camera movement.
Flags
- Start At Player : [1]
- Camera starts at players eye position.
- Follow Player : [2]
- Camera uses the player as target.
- Freeze Player : [4]
- Prevent player actions during camera scene.