NPC: Difference between revisions
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An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|2}} and [[hostage_entity|hostages]] in {{css|2}}. | An [[NPC]] is a '''N'''on-'''P'''layer '''C'''haracter. It is an [[entity]] with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include [[npc_combine_s|Combine soldiers]] in {{hl2|2}} and [[hostage_entity|hostages]] in {{css|2}}. | ||
== See | == See also == | ||
* [[Creating an NPC]] | * [[Creating an NPC]] | ||
* [[:Category:NPCs|List of NPCs]] | * [[:Category:NPCs|List of NPCs]] |
Revision as of 03:03, 4 January 2024
An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 and hostages in
Counter-Strike: Source.