Glowing textures (GoldSrc): Difference between revisions
Jump to navigation
Jump to search

Important:These are the only methods that will create actual lighting, instead of just simulating it!
SirYodaJedi (talk | contribs) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
||
| Line 1: | Line 1: | ||
{{ | {{langsp}}{{draft}} | ||
== Brush textures == | == Brush textures == | ||
Revision as of 01:00, 4 January 2024
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures
- RAD files [
Deprecated] - info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in 
)
Entity lighting
- Texture rendermode (brushes only)
- Additive rendermode
Custom renderers
- Fullbright rendermode