Maxplayers: Difference between revisions
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Warning:In
Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
Warning:In
Counter-Strike 2, maxplayers_override is deprecated. Use the launch option -maxplayers <number> instead.
Note:In
Source 2013 Singleplayer, maxplayers is hardcoded to 1.
(Add CS2 maxplayers) |
(Replaced depecrated console var template with This is a.) |
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{{ | {{This is a|engine=source|cvar|name=maxplayers}} | ||
'''{{mono|maxplayers}}''' is a server [[console variable]] that determines the maximum number of [[player]]s that can join a game. It cannot be changed while a server is running. | '''{{mono|maxplayers}}''' is a server [[console variable]] that determines the maximum number of [[player]]s that can join a game. It cannot be changed while a server is running. | ||
Revision as of 10:10, 23 December 2023
maxplayers
is a cvar available in all Source games.
maxplayers is a server console variable that determines the maximum number of players that can join a game. It cannot be changed while a server is running.
The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32.






Usage
The engine can be put into single-player mode by setting maxplayers to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating latency and interpolation and opening backdoors like the one used by the inverse kinematics system.
The entity indices 1 to <maxplayers> are reserved for player entities (0 is worldspawn).