Projected tractor beam entity: Difference between revisions

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m (Fixed the entity template)
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{{Lang|projected_tractor_beam_entity}}
{{Lang|projected_tractor_beam_entity}}
{{ent not in fgd}}
{{ent not in fgd}}
{{Entity|projected_tractor_beam_entity}} This is the actual funnel created by a <code>[[prop_tractor_beam]]</code>. One put directly into a map behaves similar to one made via a <code>prop_tractor_beam</code>, just without the emitter model and no push/pull force.
{{This is a|e0|name=projected_tractor_beam_entity|game=portal2}} This is the actual funnel created by a <code>[[prop_tractor_beam]]</code>. One put directly into a map behaves similar to one made via a <code>prop_tractor_beam</code>, just without the emitter model and no push/pull force.

Revision as of 03:54, 14 December 2023

A prop_tractor_beam emitting a projected_tractor_beam_entity.
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

projected_tractor_beam_entity is an e0 available in Portal 2 Portal 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{portal2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Portal 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similar to one made via a prop_tractor_beam, just without the emitter model and no push/pull force.