Comp pack: Difference between revisions
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{{ | {{P2CE topicon}} | ||
{{this is a|name=comp_pack|e1|game=Portal 2: Community Edition|sprite=1}} It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit. | |||
Multiple <code>comp_pack</code>s can be used in conjunction to pack multiple files into the BSP. | Multiple <code>comp_pack</code>s can be used in conjunction to pack multiple files into the BSP. | ||
{{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}} | {{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}} |
Revision as of 11:24, 10 December 2023

comp_pack
is an e1 available in Portal 2: Community Edition. It is also available in all games with
TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit.
Multiple comp_pack
s can be used in conjunction to pack multiple files into the BSP.
Template:ModernWarning
KeyValues
- Generic 1-4 (generic1-4) <string>
- The path to any file to be packed.
- Model 1-4 (model1 - 4) <string>
- The path to the
.mdl
file of the model to be packed.
- Material 1-4 (material1 - 4) <string>
- The path to the
.vmt
file of the material to be packed.
- Soundscript 1-4 (soundscript1-4) <string>
- The path to the soundscript file of the sound to be packed.
- Particle 1-4 (particle1-4) <string>
- Path to the particle file to be packed.