User:SirYodaJedi/My compile settings: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) m (→VIS:  using automatic ambience for some of my DMC ports) | SirYodaJedi (talk | contribs)  m (→RAD:  add final compile) | ||
| Line 13: | Line 13: | ||
| === RAD === | === RAD === | ||
| ; Fast (Singleplayer) | |||
| {{codeblock|light.exe -lit -soft 3 -emissivequality low -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | |||
| ; Full (Singleplayer) | ; Full (Singleplayer) | ||
| {{codeblock|light.exe -lit -bspxlux -extra4 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | {{codeblock|light.exe -lit -extra4 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Fast ( | ; Final (Singleplayer) | ||
| {{codeblock|light.exe -lit - | {{codeblock|light.exe -lit -bspxlux -extra4 -wrnormals -world_units_per_luxel 16 -lightgrid -lightgrid_dist 16 16 16 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Fast (Quakeworld) | |||
| {{codeblock|light.exe -lit -bspxlit -soft 3 -emissivequality low -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | |||
| ; Full (Quakeworld) | ; Full (Quakeworld) | ||
| {{codeblock|light.exe -lit - | {{codeblock|light.exe -lit -bspxlit -extra4 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ;  | ; Final (Quakeworld) | ||
| {{codeblock|light.exe -lit -bspx - | {{codeblock|light.exe -lit -bspx -extra4 -wrnormals -world_units_per_luxel 16 -lightgrid -lightgrid_dist 16 16 16 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| == {{quake2|4}} (KMQBSP+Arghrad220) == | == {{quake2|4}} (KMQBSP+Arghrad220) == | ||
Revision as of 08:13, 9 December 2023
 Quake (ericw-tools)
 Quake (ericw-tools)
Designed for 2.0.0-alpha3 or newer
BSP
VIS
- Standard (manual ambience)
- Automatic ambience (vanilla-style)
RAD
- Fast (Singleplayer)
- Full (Singleplayer)
- Final (Singleplayer)
- Fast (Quakeworld)
- Full (Quakeworld)
- Final (Quakeworld)
 Quake II (KMQBSP+Arghrad220)
 Quake II (KMQBSP+Arghrad220)
Todo:   
 Quake III (q3map2 from NetRadiant-Custom)
 Quake III (q3map2 from NetRadiant-Custom)
Todo:   
 GoldSrc
 GoldSrc
CSG
BSP
VIS
RAD
- If targeting 25th Anniversary Update or newer
- If targeting pre-25th Anniversary Update OpenGL renderer
 Source
 Source
Todo:   
BSP
VIS
RAD
Todo: For  Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?
 Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?- For  Source 2013 Source 2013
- For  Strata Source Strata Source
