User:SirYodaJedi/My compile settings: Difference between revisions
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SirYodaJedi (talk | contribs) m (→RAD: use bspx lump for colored lighting for EZQuake (along with LIT for engines w/o bspx lightmaps), to avoid getting lost when autodownloaded. Write deluxemap to bspx lump instead of LUX to save space in filesystem (sacrificing darkplaces support)) |
SirYodaJedi (talk | contribs) m (→VIS: using automatic ambience for some of my DMC ports) |
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=== VIS === | === VIS === | ||
; Standard (manual ambience) | |||
{{codeblock|vis.exe -noambient "mapname"}} | {{codeblock|vis.exe -noambient "mapname"}} | ||
; Automatic ambience (vanilla-style) | |||
{{codeblock|vis.exe "mapname"}} | |||
=== RAD === | === RAD === |
Revision as of 16:38, 6 December 2023
Quake (ericw-tools)
Designed for 2.0.0-alpha3 or newer
BSP
VIS
- Standard (manual ambience)
- Automatic ambience (vanilla-style)
RAD
- Full (Singleplayer)
- Fast (Singleplayer)
- Full (Quakeworld)
- Fast (Quakeworld)
Quake II (KMQBSP+Arghrad220)
Todo:
Quake III (q3map2 from NetRadiant-Custom)
Todo:
GoldSrc
CSG
BSP
VIS
RAD
- If targeting 25th Anniversary Update or newer
- If targeting pre-25th Anniversary Update OpenGL renderer
Source
Todo:
BSP
VIS
RAD
Todo: For
Black Mesa and
Slammin' Source Map Tools?


- For
Source 2013
- For
Strata Source