Env sporeexplosion: Difference between revisions
Jump to navigation
Jump to search

(Fixed descriptions) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{lang|Env sporeexplosion}} | {{lang|Env sporeexplosion}} | ||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{ | {{this is a|name=env_sporeexplosion|e0}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
{{code class|SporeExplosion|smoke_trail.cpp}} | {{code class|SporeExplosion|smoke_trail.cpp}} |
Revision as of 14:01, 4 December 2023


env_sporeexplosion
is an e0 available in all Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Spawn Rate (as percentage) (spawnrate) ([todo internal name (i)]) <float>
- How dense the spore effect is. This percentage is not bound to 100; even values in the thousands are acceptable.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.