User:SirYodaJedi/My compile settings: Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs) m (→RAD:  add fast Q1 compile)  | 
				SirYodaJedi (talk | contribs)  m (→RAD)  | 
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{{codeblock|vvis.exe -v -game "d:/path/to/gameinfo" "mapname"}}  | {{codeblock|vvis.exe -v -game "d:/path/to/gameinfo" "mapname"}}  | ||
=== RAD ===  | === RAD ===  | ||
; For {{  | {{todo|For {{bms|4.1}} and {{slamminsrc|4.1}}?}}  | ||
; For {{src13|4.1}}  | |||
{{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}}  | {{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}}  | ||
; For {{csgobranch|4.1}}  | |||
{{codeblock|vrad.exe -hdr -final -StaticPropBounce 3 -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}}  | |||
; For {{strata|4.1}}  | |||
{{codeblock|vrad.exe -hdr -final -PortalTraversalLighting -PortalTraversalAO -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}}  | |||
Revision as of 12:55, 30 November 2023
 Quake (ericw-tools)
Designed for 2.0.0-alpha3 or newer
BSP
VIS
RAD
- Full
 
- Fast
 
 Quake II (KMQBSP+Arghrad220)
Todo:   
 Quake III (q3map2 from NetRadiant-Custom)
Todo:   
 GoldSrc
CSG
BSP
VIS
RAD
- If targeting 25th Anniversary Update or newer
 
- If targeting pre-25th Anniversary Update OpenGL renderer
 
 Source
Todo:   
BSP
VIS
RAD
Todo: For 
 Black Mesa and 
 Slammin' Source Map Tools?
- For 
 Source 2013 
- For 
 Strata Source