Glowing textures (GoldSrc): Difference between revisions
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Important:These are the only methods that will create actual lighting, instead of just simulating it!
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== Entity lighting == | == Entity lighting == | ||
* Texture rendermode | * Texture rendermode (brushes only) | ||
* Additive rendermode | * Additive rendermode | ||
Revision as of 14:10, 28 November 2023
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures
- RAD files [
Deprecated] - info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in 
)
Entity lighting
- Texture rendermode (brushes only)
- Additive rendermode
Custom renderers
- Fullbright rendermode