Weapon cubemap: Difference between revisions
		
		
		
		
		
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Tip:If your game does not have 
 Left 4 Dead 2 or the AWP in 
 CS:GO, as alternative.
  
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
		
	
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* {{p2|4}}: Does have it in a working condition but needs the model from another game  | * {{p2|4}}: Does have it in a working condition but needs the model from another game  | ||
* {{p2ce|4}}: Implemented natively  | * {{p2ce|4}}: Implemented natively  | ||
{{tip|If your game does not have {{  | {{tip|If your game does not have {{code|preset=2|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|4}} or the AWP in {{csgo|4|nt=1}}, as alternative.}}  | ||
==Entity Description==  | ==Entity Description==  | ||
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|4}}.]]  | [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in {{css|4}}.]]  | ||
This entity gives the player a set of spheres   | This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]].  | ||
The commands to receive the {{  | The commands to receive the {{code|preset=2|weapon_cubemap}} (typed into the console) is either {{code|preset=3|[[impulse]] 81}} or {{mono|give weapon_cubemap}}.  | ||
These commands are considered cheats, meaning that {{  | These commands are considered cheats, meaning that {{code|preset=3|sv_cheats}} or developer mode must be enabled for them to work.  | ||
You can switch to this weapon (after having received it) by typing {{mono|use weapon_cubemap}}.  | You can switch to this weapon (after having received it) by typing {{mono|use weapon_cubemap}}.  | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{mono|bind "X" "impulse 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}  | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{mono|bind "X" "impulse 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}  | ||
Revision as of 12:12, 26 November 2023
It is also available in some newer games through mods or natively:
 Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
 Left 4 Dead 2: Tutorial by MrFunreal
 Portal 2: Does have it in a working condition but needs the model from another game
 Portal 2: Community Edition: Implemented natively
weapon_cubemap, you could use a rifle scope, such as the hunting rifle in Entity Description
weapon_cubemap in 
 Counter-Strike: Source.
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.