Func nav blocker: Difference between revisions

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== Inputs ==
== Inputs ==
{{I NavBlocker}}
{{I NavBlocker}}
== References ==
# https://github.com/ValveSoftware/Source-1-Games/issues/5269


== See Also ==
== See Also ==
* {{l4d2}} [[script_nav_blocker]] - VScript catered version of func_nav_blocker.
* {{l4d2}} [[script_nav_blocker]] - VScript catered version of func_nav_blocker.
== References ==
# [https://github.com/ValveSoftware/Source-1-Games/issues/5269]

Revision as of 09:18, 12 November 2023

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C++ Class hierarchy
CFuncNavBlocker
CBaseEntity
C++ nav_entities.cpp
Toolstrigger.gif

Template:Entity and also in Team Fortress 2. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it. Template:ModernBug Template:ModernBug Template:ModernNote Template:ModernWarning

Keyvalues

Team(s) to block (teamToBlock) <choices>
Team this entity should block.
  • -1 : Everyone
    Warning.pngWarning:Team Fortress 2 for everyone either edit FGD and use value -2 or turn off smart edit and set that, -1 is not valid and the nav blocker will not work
  • 2 : Red Team Fortress 2, Survivors Left 4 Dead seriesLeft 4 Dead series, Terrorists Counter-Strike: Source Counter-Strike: Global Offensive
  • 3 : Blue Team Fortress 2, Infected Left 4 Dead seriesLeft 4 Dead series, Counter-Terrorists Counter-Strike: Source Counter-Strike: Global Offensive
Note.pngNote:Counter-Strike: Global Offensive teamToBlock non-functional, always blocks either for both teams or for no team.
Affects Flow? (affectsFlow) <boolean> (only in Left 4 Dead 2)
Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Icon-Important.pngImportant:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
Start Disabled (StartDisabled) <boolean> (not in Left 4 Dead seriesLeft 4 Dead series)
If set to false nav areas will be blocked right after spawning.

Inputs

BlockNav
Starts blocking nav areas.
UnblockNav
Stops blocking nav areas.

See Also

References

  1. [1]