Func nav blocker: Difference between revisions
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== Inputs == | == Inputs == | ||
{{I NavBlocker}} | {{I NavBlocker}} | ||
== See Also == | == See Also == | ||
* {{l4d2}} [[script_nav_blocker]] - VScript catered version of func_nav_blocker. | * {{l4d2}} [[script_nav_blocker]] - VScript catered version of func_nav_blocker. | ||
== References == | |||
# [https://github.com/ValveSoftware/Source-1-Games/issues/5269] |
Revision as of 09:18, 12 November 2023
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CFuncNavBlocker |
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Template:Entity and also in . It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
Template:ModernBug
Template:ModernBug
Template:ModernNote
Template:ModernWarning
Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean> (not in
)
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
See Also
script_nav_blocker - VScript catered version of func_nav_blocker.