Template:Source games: Difference between revisions
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| {{css|4}} | | {{css|4}} | ||
| [[Turtle Rock Studios]] | | [[Turtle Rock Studios]] | ||
| {{src04| | | {{src04|2}} (launch)<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| First game to use the Source engine. Remake of {{cs|1}}. | | First game to use the Source engine. Remake of {{cs|1}}. | ||
| Line 21: | Line 21: | ||
| {{hls|4}} | | {{hls|4}} | ||
| | | | ||
| {{src04| | | {{src04|2}} (launch)<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| Remaster of {{hl1|1}}. It is critically panned by most gamers since 2013 due to the huge amount of bugs that was introduced when the game was updated to {{src13|1}}. Prior to the 2013 update, it was generally positively received by critics and most gamers, but some are disappointed over the game graphics (especially the textures) that are largely unchanged, while also having a realistic 3D Skybox and water effects. A unofficial fan remake of {{hl1|1}}, called {{bms|4}} was later started development in response of those criticism, which was first released in 2012 without any Xen chapters and was much shorter, and later in 2020, a full release with contains the Xen chapters. | | Remaster of {{hl1|1}}. It is critically panned by most gamers since 2013 due to the huge amount of bugs that was introduced when the game was updated to {{src13|1}}. Prior to the 2013 update, it was generally positively received by critics and most gamers, but some are disappointed over the game graphics (especially the textures) that are largely unchanged, while also having a realistic 3D Skybox and water effects. A unofficial fan remake of {{hl1|1}}, called {{bms|4}} was later started development in response of those criticism, which was first released in 2012 without any Xen chapters and was much shorter, and later in 2020, a full release with contains the Xen chapters. | ||
| Line 28: | Line 28: | ||
| {{hl2|4}} | | {{hl2|4}} | ||
| | | | ||
| {{src04| | | {{src04|2}} (launch, {{xbox}})<br>{{src07|2}} {{only|{{360}}{{ps3}}}}<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:<!-- will add that to dictionary/common soon -->''' {{xbox|1}}, {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:<!-- will add that to dictionary/common soon -->''' {{xbox|1}}, {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | ||
| Sequel to {{hl|1}}, and later {{hla|1}}. Included on {{tob|4}}.<br>The game was set 20 years after the event of {{hl1|1}}, takes place in the [[City 17]], which is under [[Combine]] control.<br>Prior to it's release, it was infamously leaked in Oct 2003, and Valve had to delay the game until Nov 2004. | | Sequel to {{hl|1}}, and later {{hla|1}}. Included on {{tob|4}}.<br>The game was set 20 years after the event of {{hl1|1}}, takes place in the [[City 17]], which is under [[Combine]] control.<br>Prior to it's release, it was infamously leaked in Oct 2003, and Valve had to delay the game until Nov 2004. | ||
| Line 35: | Line 35: | ||
| {{hl2dm|4}} | | {{hl2dm|4}} | ||
| | | | ||
| {{src04| | | {{src04|2}} (launch)<br>{{src13|1}} (currently, earlier versions) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| Multiplayer component of {{hl2|1}}. | | Multiplayer component of {{hl2|1}}. | ||
| Line 42: | Line 42: | ||
| {{dods|4}} | | {{dods|4}} | ||
| | | | ||
| {{src04| | | {{src04|2}} (launch)<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| Remake of {{dod|1}}. | | Remake of {{dod|1}}. | ||
| Line 49: | Line 49: | ||
| {{hl2lc|4}} | | {{hl2lc|4}} | ||
| | | | ||
| {{src04| | | {{src04|2}} (launch)<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| Originally as part of {{hl2|1}}, which was cut at some point before it was released, and was developed after the leak happened but was ultimately cut, then later released in 2005 as a [[HDR|HDR lighting]] technology demo.<br>It runs on a much newer engine which would soon later be called {{src06|2}}, which was released with the next game, {{hl2ep1|1}}. As of today it currently runs on {{src13|2}} as of 2023. | | Originally as part of {{hl2|1}}, which was cut at some point before it was released, and was developed after the leak happened but was ultimately cut, then later released in 2005 as a [[HDR|HDR lighting]] technology demo.<br>It runs on a much newer engine which would soon later be called {{src06|2}}, which was released with the next game, {{hl2ep1|1}}. As of today it currently runs on {{src13|2}} as of 2023. | ||
| Line 56: | Line 56: | ||
| {{hldms|4}} | | {{hldms|4}} | ||
| | | | ||
| {{src06| | | {{src06|2}} (launch)<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} | ||
| Multiplayer component of {{hls|1}}. | | Multiplayer component of {{hls|1}}. | ||
| Line 63: | Line 63: | ||
| {{hl2ep1|4}} | | {{hl2ep1|4}} | ||
| | | | ||
| {{src06| | | {{src06|2}} (launch)<br>{{src07|2}} {{only|{{360}}{{ps3}}}}<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | ||
| The game is the sequel to {{hl2|1}}, and the story begins after the [[Citadel]] reactor core was destroyed, [[Gordon]] and [[Alyx]] both survived the explosion.<br>When it's come to technical, it uses {{src06| | | The game is the sequel to {{hl2|1}}, and the story begins after the [[Citadel]] reactor core was destroyed, [[Gordon]] and [[Alyx]] both survived the explosion.<br>When it's come to technical, it uses {{src06|2}} engine branch at launch, and it is the last Valve game to be released on the Old Engine branch. Included on {{tob|4}}. | ||
|- | |- | ||
| {{mono|2007}} | | {{mono|2007}} | ||
| {{hl2ep2|4}} | | {{hl2ep2|4}} | ||
| | | | ||
| {{src07| | | {{src07|2}} (launch), currently used on {{360}}{{ps3}}<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | ||
| A sequel to {{hl2ep1|1}}. The [[City 17]] has been destroyed, and the Citadel was partially collapsed, Gordon and Alyx has survived the train crash. The game largely take places in White Forest. Story aside, when it's come to technical, it uses the {{src07| | | A sequel to {{hl2ep1|1}}. The [[City 17]] has been destroyed, and the Citadel was partially collapsed, Gordon and Alyx has survived the train crash. The game largely take places in White Forest. Story aside, when it's come to technical, it uses the {{src07|2}} at launch, originally called as The Orange Box engine branch and it is the first iteration of the New Engine branch. Included on {{tob|4}}. | ||
|- | |- | ||
| {{mono|2007}} | | {{mono|2007}} | ||
| {{portal|4}} | | {{portal|4}} | ||
| | | | ||
| {{src07| | | {{src07|2}} (launch), currently used on {{360}}{{ps3}}<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}, {{switch|1}} (part of {{pcc|1}})<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}, {{switch|1}} (part of {{pcc|1}})<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | ||
| A completely new game and IP from Valve, set in the Half-Life universe, and take places in Aperture Laboratories. It is a puzzle-based shooter game, allowing you to create portals, that link to one another on any flat and large enough surface.<br>In 2023, a unofficially remastered version of the game, {{portalrtx|4}}, was released, which takes advantage of hardware that support ray-tracing, and adds PBR textures, high polygon models in order to improve the game graphics.<br>Like the other two new games in {{TOB|1}} package, it uses the {{src07| | | A completely new game and IP from Valve, set in the Half-Life universe, and take places in Aperture Laboratories. It is a puzzle-based shooter game, allowing you to create portals, that link to one another on any flat and large enough surface.<br>In 2023, a unofficially remastered version of the game, {{portalrtx|4}}, was released, which takes advantage of hardware that support ray-tracing, and adds PBR textures, high polygon models in order to improve the game graphics.<br>Like the other two new games in {{TOB|1}} package, it uses the {{src07|2}} engine at launch. | ||
|- | |- | ||
| {{mono|2007}} | | {{mono|2007}} | ||
| {{tf2|4}} | | {{tf2|4}} | ||
| | | | ||
| {{src07| | | {{src07|2}} (launch), currently used on {{360}}{{ps3}}<br>{{src13|1}} (currently) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}<br>'''Mobile:''' {{android|1}} ({{nvidia|1|nt=shield|linkto=shield}}) | ||
| Sequel to {{tf|1}}, focusing on cartoon graphics unlike the pre-release footage/screenshots, which aimed to be more realistic. This is the last game, along with 2 other games as part of {{TOB|1}} pack to use the engine branch that requires {{hl2|1}} assets to operate.<br> The console version of the game is no longer updated, as opposed to PC version of the game, which is frequently updated. | | Sequel to {{tf|1}}, focusing on cartoon graphics unlike the pre-release footage/screenshots, which aimed to be more realistic. This is the last game, along with 2 other games as part of {{TOB|1}} pack to use the engine branch that requires {{hl2|1}} assets to operate.<br> The console version of the game is no longer updated, as opposed to PC version of the game, which is frequently updated. | ||
| Line 91: | Line 91: | ||
| {{l4d|4}} | | {{l4d|4}} | ||
| rowspan=2 | Turtle Rock Studios <br>(under Valve South) | | rowspan=2 | Turtle Rock Studios <br>(under Valve South) | ||
| {{l4dbranch| | | {{l4dbranch|2}} (earlier version) | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}<br>'''Consoles:''' {{360|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}<br>'''Consoles:''' {{360|1}} | ||
| A new multiplayer co-op game, with horror zombie theme. It use a new engine branch which does not requires {{hl2|1}} assets in order to work, it also add [[Left 4 Dead engine branch|many new features]] and introduced [[VPK]]. | | A new multiplayer co-op game, with horror zombie theme. It use a new engine branch which does not requires {{hl2|1}} assets in order to work, it also add [[Left 4 Dead engine branch|many new features]] and introduced [[VPK]]. | ||
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| {{mono|2009}} | | {{mono|2009}} | ||
| {{l4d2|4}} | | {{l4d2|4}} | ||
| {{l4dbranch| | | {{l4dbranch|2}} | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}} | ||
| Originally was planned to be an update for {{l4d|1}}, it was later released as standalone game. Like {{l4d|name}}, it also runs on the same L4D branch, but much newer.<br> Like TF2, the console version of the game is no longer updated, as opposed to PC version of the game. | | Originally was planned to be an update for {{l4d|1}}, it was later released as standalone game. Like {{l4d|name}}, it also runs on the same L4D branch, but much newer.<br> Like TF2, the console version of the game is no longer updated, as opposed to PC version of the game. | ||
| Line 104: | Line 104: | ||
| {{as|4}} | | {{as|4}} | ||
| | | | ||
| {{asbranch| | | {{asbranch|2}} | ||
| {{pc|3.1}}: {{windows|1}} | | {{pc|3.1}}: {{windows|1}} | ||
| A co-op alien shooter, which was a remake of the Unreal Tournament 2004 mod with the same name. It succeeded the {{l4dbranch| | | A co-op alien shooter, which was a remake of the Unreal Tournament 2004 mod with the same name. It succeeded the {{l4dbranch|2}} and [[Alien Swarm engine branch#Features|adds new features]] on it's branch. | ||
|- | |- | ||
| {{mono|2011}} | | {{mono|2011}} | ||
| {{portal2|4}} | | {{portal2|4}} | ||
| | | | ||
| {{p2branch| | | {{p2branch|2}} | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}, {{switch|1}} (part of {{pcc|1}}) | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}}, {{switch|1}} (part of {{pcc|1}}) | ||
| Has [[Portal 2 engine branch|it's own engine branch]], and once again, introduced new features and succeeded {{asbranch| | | Has [[Portal 2 engine branch|it's own engine branch]], and once again, introduced new features and succeeded {{asbranch|2}}. Sequel of {{portal|1}}. PS3 has been supported again for the first time, after Valve have previously drop support for the PS3 with the release of {{l4d|1}} (and it's branch). | ||
|- | |- | ||
| {{mono|2012}}<br>({{Autolang|delisted|vi=không còn trên của hàng}}) | | {{mono|2012}}<br>({{Autolang|delisted|vi=không còn trên của hàng}}) | ||
| {{csgo|4}} | | {{csgo|4}} | ||
| Hidden Path Entertainment | | Hidden Path Entertainment | ||
| {{csgobranch| | | {{csgobranch|2}} | ||
| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}} | | {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}} | ||
| {{Autolang | | {{Autolang | ||
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{{td| {{src13|2}} (heavily modified) }} | {{td| {{src13|2}} (heavily modified) }} | ||
{{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=Mac}}, {{linux|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=Mac}}, {{linux|1}} }} | ||
{{td| Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source 2009, which was later upgraded to Source 2013. After GMod 13, the game, and it's Source 2013 branch transitioned to {{wiki|Software as a service}}-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for {{asbranch| | {{td| Originally released in 2004 as GMod 1.0 (sometimes refers as Beta release), this is a third-party game (formerly, a Source SDK mod) that was published by Valve (first-party) with the release of GMod 10 and later versions. Unlike previous versions (GMod 9 or earlier), it is not free and requires purchase. When the GMod 13 was released in 2012, it initially ran on Source 2009, which was later upgraded to Source 2013. After GMod 13, the game, and it's Source 2013 branch transitioned to {{wiki|Software as a service}}-like model which meant that GMod will be frequently updated every month, and Facepunch begin to heavily modify the engine by adding experimental support for {{asbranch|2}} and {{p2branch|2}} or later features, such as VTF 7.5 and 64-bit support, and combining code from both 2013's SP and MP branch{{confirm}}.}} | ||
}} | }} | ||
{{tr | {{tr | ||
| Line 335: | Line 335: | ||
{{td| {{p2branch|2}} }} | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Originally {{src09| | {{td| Originally {{src09|2}} when it was released, later upgraded to {{p2branch|2}}.}} | ||
}} | }} | ||
{{tr | {{tr | ||
| Line 405: | Line 405: | ||
{{td| FIX Korea, Co.LTD, FIX Games, Co. LTD }} | {{td| FIX Korea, Co.LTD, FIX Games, Co. LTD }} | ||
{{td| FIX Games, Co. LTD }} | {{td| FIX Games, Co. LTD }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}}{{confirm}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| No longer available. }} | {{td| No longer available. }} | ||
| Line 414: | Line 414: | ||
{{td| Galactic Cafe }} | {{td| Galactic Cafe }} | ||
{{td| Galactic Cafe }} | {{td| Galactic Cafe }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=Mac}}, {{linux|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=Mac}}, {{linux|1}} }} | ||
{{td| This modified branch was later used in {{Tbg|2}}. A sequel, expanded and re-imagination of {{tsp|1}} was later released in 2022 as [https://store.steampowered.com/app/1703340/The_Stanley_Parable_Ultra_Deluxe/ The Stanley Parable: Ultra Deluxe], which runs on {{unity|1}} engine.}} | {{td| This modified branch was later used in {{Tbg|2}}. A sequel, expanded and re-imagination of {{tsp|1}} was later released in 2022 as [https://store.steampowered.com/app/1703340/The_Stanley_Parable_Ultra_Deluxe/ The Stanley Parable: Ultra Deluxe], which runs on {{unity|1}} engine.}} | ||
| Line 423: | Line 423: | ||
{{td| Nexon }} | {{td| Nexon }} | ||
{{td| Nexon }} | {{td| Nexon }} | ||
{{td| {{src09| | {{td| {{src09|2}} or {{src13|1}} (heavily modified){{confirm}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Currently unknown whether it uses Source 2009 or 2013. Like {{cso|1}}, it's also used propertiary file format to store it's game files. }} | {{td| Currently unknown whether it uses Source 2009 or 2013. Like {{cso|1}}, it's also used propertiary file format to store it's game files. }} | ||
| Line 432: | Line 432: | ||
{{td| Interdimensional Games }} | {{td| Interdimensional Games }} | ||
{{td| Interdimensional Games }} | {{td| Interdimensional Games }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Delisted in favor of the [https://store.steampowered.com/app/2380550/CONSORTIUM_Remastered/ upcoming remaster] running on {{ue|1|nt=4}}.}} | {{td| Delisted in favor of the [https://store.steampowered.com/app/2380550/CONSORTIUM_Remastered/ upcoming remaster] running on {{ue|1|nt=4}}.}} | ||
| Line 441: | Line 441: | ||
{{td| Puny Human }} | {{td| Puny Human }} | ||
{{td| Puny Human }} | {{td| Puny Human }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} (confirm) }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Originally released as a Early Access game in 2013.}} | {{td| Originally released as a Early Access game in 2013.}} | ||
| Line 450: | Line 450: | ||
{{td| New World Interactive }} | {{td| New World Interactive }} | ||
{{td| New World Interactive }} | {{td| New World Interactive }} | ||
{{td| {{csgobranch| | {{td| {{csgobranch|2}} (earlier version) }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 459: | Line 459: | ||
{{td| [[Respawn Entertainment]] }} | {{td| [[Respawn Entertainment]] }} | ||
{{td| {{wiki|Electronic Arts|icon=no}} }} | {{td| {{wiki|Electronic Arts|icon=no}} }} | ||
{{td| {{tfbranch| | {{td| {{tfbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{360|1}}, {{xone|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{360|1}}, {{xone|1}} }} | ||
{{td| Likely delisted on Steam due to low player count and constant server issues due to being DDoS attacked. Engine was heavily modified from {{p2branch| | {{td| Likely delisted on Steam due to low player count and constant server issues due to being DDoS attacked. Engine was heavily modified from {{p2branch|2}}.<br>Also first Source engine game to be released on eighth-gen console.}} | ||
}} | }} | ||
{{tr | {{tr | ||
| Line 468: | Line 468: | ||
{{td| Monochrome, Inc }} | {{td| Monochrome, Inc }} | ||
{{td| Monochrome, Inc }} | {{td| Monochrome, Inc }} | ||
{{td| {{l4dbranch| | {{td| {{l4dbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 477: | Line 477: | ||
{{td| Monochrome, Inc }} | {{td| Monochrome, Inc }} | ||
{{td| Monochrome, Inc }} | {{td| Monochrome, Inc }} | ||
{{td| {{src06| | {{td| {{src06|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Originally released in 2009 as a SourceMod that requires Source SDK 2006 to be installed, later released on Steam in 2014, which is completely standalone. }} | {{td| Originally released in 2009 as a SourceMod that requires Source SDK 2006 to be installed, later released on Steam in 2014, which is completely standalone. }} | ||
| Line 495: | Line 495: | ||
{{td| Vortal Storm }} | {{td| Vortal Storm }} | ||
{{td| Vortal Storm }} | {{td| Vortal Storm }} | ||
{{td| {{asbranch| | {{td| {{asbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 504: | Line 504: | ||
{{td| Prism Game Studios Ltd. }} | {{td| Prism Game Studios Ltd. }} | ||
{{td| Prism Game Studios Ltd. }} | {{td| Prism Game Studios Ltd. }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} (earlier version) }} | ||
{{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | ||
{{td| Requires {{p2|4}} to be installed to play. }} | {{td| Requires {{p2|4}} to be installed to play. }} | ||
| Line 531: | Line 531: | ||
{{td| Everything Unlimited Ltd. }} | {{td| Everything Unlimited Ltd. }} | ||
{{td| Everything Unlimited Ltd. }} | {{td| Everything Unlimited Ltd. }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | ||
{{td| Based off modified version of {{Tsp|4}} engine, which itself was also modified from {{p2branch| | {{td| Based off modified version of {{Tsp|4}} engine, which itself was also modified from {{p2branch|2}}. }} | ||
}} | }} | ||
{{tr | {{tr | ||
| Line 549: | Line 549: | ||
{{td| Loiste Interactive }} | {{td| Loiste Interactive }} | ||
{{td| Loiste Interactive }} | {{td| Loiste Interactive }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 558: | Line 558: | ||
{{td| Respawn Entertainment }} | {{td| Respawn Entertainment }} | ||
{{td| Electronic Arts }} | {{td| Electronic Arts }} | ||
{{td| {{tfbranch| | {{td| {{tfbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{xone|1}}, {{ps4|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}<br>'''Consoles:''' {{xone|1}}, {{ps4|1}} }} | ||
{{td| A sequel to {{titanfall|1}}. First Titanfall game to have a singleplayer campaign. }} | {{td| A sequel to {{titanfall|1}}. First Titanfall game to have a singleplayer campaign. }} | ||
| Line 567: | Line 567: | ||
{{td| New World Interactive }} | {{td| New World Interactive }} | ||
{{td| New World Interactive }} | {{td| New World Interactive }} | ||
{{td| {{csgobranch| | {{td| {{csgobranch|2}} (earlier version) }} | ||
{{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | {{td| {{pc|3.1}}: {{windows|1}}, {{mac|1|nt=0}}, {{linux|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 576: | Line 576: | ||
{{td| Reactive Drop Team }} | {{td| Reactive Drop Team }} | ||
{{td| Reactive Drop Team }} | {{td| Reactive Drop Team }} | ||
{{td| {{asbranch| | {{td| {{asbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| }} | {{td| }} | ||
| Line 603: | Line 603: | ||
{{td| Respawn Entertainment }} | {{td| Respawn Entertainment }} | ||
{{td| Electronic Arts }} | {{td| Electronic Arts }} | ||
{{td| {{tfbranch| | {{td| {{tfbranch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Heavily modified, like previous Titanfall games. Replaced HBAO+ ambient occlusion and MSAA anti-aliasing to SSAO and TAA respectively, aswell as the only Source game that supports [[DirectX|DirectX 12]] (incl. Direct3D 12) natively.}} | {{td| Heavily modified, like previous Titanfall games. Replaced HBAO+ ambient occlusion and MSAA anti-aliasing to SSAO and TAA respectively, aswell as the only Source game that supports [[DirectX|DirectX 12]] (incl. Direct3D 12) natively.}} | ||
| Line 624: | Line 624: | ||
{{td| Reperio Studios }} | {{td| Reperio Studios }} | ||
{{td| Reperio Studios }} | {{td| Reperio Studios }} | ||
{{td| {{p2branch| | {{td| {{p2branch|2}} }} | ||
{{td| {{pc|3.1}}: {{windows|1}} }} | {{td| {{pc|3.1}}: {{windows|1}} }} | ||
{{td| Originally available as Early Access in 2016. }} | {{td| Originally available as Early Access in 2016. }} | ||
Revision as of 09:12, 25 October 2023
The above documentation is transcluded from Template:Source games/doc. (Edit | Page history)
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