Maxplayers: Difference between revisions

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{{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|gamemodes_server.txt.example}} or use the [[Command Line Options|launch option]] {{mono|-maxplayers_override <number>}} instead.
{{Warning|In {{csgo}} [[Counter-Strike: Global Offensive]], {{mono|maxplayers}} is deprecated. Set it in {{mono|gamemodes_server.txt.example}} or use the [[Command Line Options|launch option]] {{mono|-maxplayers_override <number>}} instead.
}}
}}
{{Warning|In {{cs2}} [[Counter-Strike 2]], {{mono|maxplayers_override }} is deprecated. Use the [[Command Line Options|launch option]] {{mono|-maxplayers <number>}} instead.
}}
{{note|In {{src13sp|4}}, {{mono|maxplayers}} is hardcoded to 1.}}
{{note|In {{src13sp|4}}, {{mono|maxplayers}} is hardcoded to 1.}}



Revision as of 07:30, 11 October 2023

Template:CVar maxplayers is a server console variable that determines the maximum number of players that can join a game. It cannot be changed while a server is running.

The absolute player limit of Source is 255, though the number supported by most games is far lower. Usually the limit is 32.

Warning.pngWarning:In Counter-Strike: Global Offensive Counter-Strike: Global Offensive, maxplayers is deprecated. Set it in gamemodes_server.txt.example or use the launch option -maxplayers_override <number> instead.
Warning.pngWarning:In Counter-Strike 2 Counter-Strike 2, maxplayers_override is deprecated. Use the launch option -maxplayers <number> instead.
Note.pngNote:In Source 2013 Singleplayer Source 2013 Singleplayer, maxplayers is hardcoded to 1.

Usage

The engine can be put into single-player mode by setting maxplayers to 1 before a game starts. This bridges the normal client-server divide in several areas, eliminating latency and interpolation and opening backdoors like the one used by the inverse kinematics system.

The entity indices 1 to <maxplayers> are reserved for player entities (0 is worldspawn).