Func ladder (GoldSrc): Difference between revisions
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{{lang|Func ladder (GoldSrc)}} | {{lang|Func ladder (GoldSrc)}} | ||
{{EntityTabs|func_ladder|main=source|goldsrc=1|source=1}} | {{EntityTabs|func_ladder|main=source|goldsrc=1|source=1}} | ||
{{ | {{This is a|name=func_ladder|engine=gldsrc|e2}} A ladder. Players will be able to freely move along this brush, as if it was a ladder. | ||
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. | The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. | ||
Revision as of 01:17, 9 September 2023


func_ladder
is an e2 available in all GoldSrc games.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A ladder. Players will be able to freely move along this brush, as if it was a ladder.
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the func_ladder over it. Only the brush construction will be visible in the game.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.