Eyes: Difference between revisions
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{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | {{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | ||
{{obsolete|shader=1}} | {{obsolete|shader=1|replacement=[[EyeRefract]]}} | ||
{{stub}} | {{stub}} | ||
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | ||
{{Shader|Eyes}} It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it. | {{Shader|Eyes|type=s1}} It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it. | ||
==Parameters== | ==Parameters== |
Revision as of 09:18, 16 August 2023


This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: EyeRefract.
It has since been deprecated by: EyeRefract.

Alyx's eyeball in Episode Two, using this shader.
Eyes
It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
$basetexture
$iris
[[$halflambert|$halflambert]]