Cs team manager: Difference between revisions

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(-entity template)
m (what happened to the title)
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{{lang|title=cs_team_manager}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{entity|type=e0|cs_team_manager|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}
{{entity|type=e0|cs_team_manager|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}
It's automatically created for each team when map loads (4 are created in {{l4d}}, 5 are created in {{l4d2}})
It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}})
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{note|This is a [[s_PreserveEnts|preserved entity]].}}
{{warning|Killing this entity crashes the game}}
{{warning|Killing this entity crashes the game.}}


== See Also ==
== See Also ==

Revision as of 03:02, 9 August 2023

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

Template:Entity It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, 5 are created in Left 4 Dead 2)

Note.pngNote:This is a preserved entity.
Warning.pngWarning:Killing this entity crashes the game.

See Also