Hunter: Difference between revisions
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Tip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Note:Spawned hunter's classname is
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|Hunter|CTerrorPlayer}} | {{CD|Hunter|CTerrorPlayer}} | ||
{{entity|type=e0|series=Left 4 Dead|hunter}} | {{entity|type=e0|series=Left 4 Dead|hunter}} By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with [[weapon_hunter_claw]] which is his melee ability and [[ability_lunge]] which controls his special ability. | ||
{{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | {{tip|To spawn hunter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | ||
{{note|Spawned hunter's classname is <code>player</code>}} | {{note|Spawned hunter's classname is <code>player</code>}} | ||
{{clr}} | |||
== ConVars/ConCommands == | |||
<source> | |||
hunter_committed_attack_range : 75 : , "sv", "cheat" : | |||
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" : | |||
hunter_pounce_air_speed : 700 : , "sv", "cheat" : | |||
hunter_pounce_loft_rate : .035 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing | |||
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment | |||
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready | |||
hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack | |||
z_hunter_ground_normal : 0.2 : , "cheat", "rep", "cl" : | |||
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health | |||
z_hunter_limit : 1 : , "sv", "cheat" : | |||
z_hunter_lunge_distance : 750 : , "sv", "launcher" : Distance at which bot hunters will try to lunge | |||
z_hunter_lunge_pitch : 25 : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) | |||
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" : | |||
z_hunter_max_pounce_bonus_damage : 24 : , "sv", "cheat", "launcher" : | |||
z_hunter_speed : 300 : , "cheat", "rep", "cl" : | |||
</source> | |||
== See Also == | == See Also == | ||
* [[weapon_hunter_claw]] | |||
* [[ability_lunge]] | |||
* [[player]] | * [[player]] | ||
* [[npc_hunter]] | * [[npc_hunter]] |
Revision as of 08:35, 18 July 2023
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Hunter |
Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.


player
ConVars/ConCommands
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : .035 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 6 : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal : 0.2 : , "cheat", "rep", "cl" :
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
z_hunter_limit : 1 : , "sv", "cheat" :
z_hunter_lunge_distance : 750 : , "sv", "launcher" : Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch : 25 : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
z_hunter_max_pounce_bonus_damage : 24 : , "sv", "cheat", "launcher" :
z_hunter_speed : 300 : , "cheat", "rep", "cl" :