BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources without geometry! (for
GoldSrc)
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{{Language subpage}} | {{Language subpage}} | ||
{{005|4|nt=0}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}} | {{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}} | ||
== LibBSP== | == LibBSP== | ||
* C# library for parsing and reading BSP | * C# library for parsing and reading [[BSP]] structures in Quake-based game engines | ||
* The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3. | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and [[Quake 3]]. | ||
* The BSP Importer for Unity3D and the BSP Decompiler projects both use this library. | * The BSP Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | ||
Revision as of 14:46, 4 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.