BSP Decompiler 005: Difference between revisions

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{{005|4|nt=0}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}}
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}}


== LibBSP==
== LibBSP==
* C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
* C# library for parsing and reading [[BSP]] structures in Quake-based game engines
* The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and [[Quake 3]].
* The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
* The BSP Importer for Unity3D and the [[BSP]] Decompiler projects both use this library.





Revision as of 14:46, 4 July 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources without geometry! (for GoldSrc GoldSrc)

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.


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