Prop ammo box generic: Difference between revisions
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Note:This entity can be placed into a map with no problems, but players can only extract ammo if the game mode is set to either
Co-op Strike or
Danger Zone.
(Added Template:Lang. Used Template:Csgo mode. Ammo amount per use.) |
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Line 5: | Line 5: | ||
== Entity description == | == Entity description == | ||
This is a sharable ammo box with four [[+use]]s. Each use increases the reserve ammo of the activator's active weapon. In {{csgo mode|Coop}}, the number of bullets given per use is a clip size, while in {{csgo mode|Dz}} it depends on the weapon and is read from <code>csgo/cfg/survival/survival_config | This is a sharable ammo box with four [[+use]]s. Each use increases the reserve ammo of the activator's active weapon. In {{csgo mode|Coop}}, the number of bullets given per use is a clip size, while in {{csgo mode|Dz}} it depends on the weapon and is read from <code>csgo/cfg/survival/survival_config[[.kv3]]</code>. | ||
{{note|This entity can be placed into a map with no problems, but [[player]]s can only extract ammo if the [[game mode]] is set to either {{csgo mode|Coop}} or {{csgo mode|Dz}}.}} | {{note|This entity can be placed into a map with no problems, but [[player]]s can only extract ammo if the [[game mode]] is set to either {{csgo mode|Coop}} or {{csgo mode|Dz}}.}} | ||
Revision as of 01:28, 3 July 2023


prop_ammo_box_generic
is a point entity available in Counter-Strike: Global Offensive.
It's one of many new entities added with the
Danger Zone update.
Entity description
This is a sharable ammo box with four +uses. Each use increases the reserve ammo of the activator's active weapon. In Co-op Strike, the number of bullets given per use is a clip size, while in
Danger Zone it depends on the weapon and is read from
csgo/cfg/survival/survival_config.kv3
.



KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.