ZIP: Difference between revisions
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Warning:Only certain engine branches and BSP versions support compressed pakfiles;
and
do, but
and
do not!
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== External links == | == External links == | ||
* {{wiki|ZIP (file format)}} on Wikipedia | * {{wiki|ZIP (file format)}} on Wikipedia | ||
* [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/zip_uncompressed.h Source 2013 Multiplayer] and [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/public/zip_uncompressed.h Source 2013 Singleplayer] versions of {{file|zip_uncompressed|h}} | * [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/zip_uncompressed.h Source 2013 Multiplayer] and [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/public/zip_uncompressed.h Source 2013 Singleplayer] versions of {{file|zip_uncompressed|h}}, containing the [[struct]]s used by Source to load ZIP files | ||
[[category:files]] | [[category:files]] | ||
[[category:file formats]] | [[category:file formats]] |
Revision as of 13:57, 20 June 2023
ZIP is an archive file format with optional lossless compression. It is used in Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,
LZMA.





Additionally, the ZIP file format is used for the PK3 and PK4 files used by id Tech 3 and
id Tech 4, respectively, which use the standard
Deflate compression instead.
See also
- PAK, uncompressed archive format used by
id Tech 2 and
GoldSrc
- VPK, uncompressed archive format used by
Source and
Source 2
- GCF, uncompressed archive format formerly used by
Steam, prior to the SteamPipe update.
External links
ZIP (file format) on Wikipedia
- Source 2013 Multiplayer and Source 2013 Singleplayer versions of
zip_uncompressed.h
, containing the structs used by Source to load ZIP files